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Anonymous 04/24/10(Sat)21:04 No.4146261
I was thinking about how people seem to like writing creepypasta about lost episodes of childrens' shows in which terrible things happen. These seem to disturb people because they pervert memories from a time when they were mostly innocent.
Then I started thinking what if you did it with a video game everybody knows, like Super Mario World? The story would be something simple, a guy goes to a flea market and buys an SNES and the cartridge on a whim, but when he gets home and starts playing, things aren't like he remembers. At first the color just seems off and the music sounds glitched, then he notices that every ? block had already been hit and there are no enemies, Mario is entirely alone. He takes the game out and blows on it, but nothing changes. He decides he must have a glitched copy and keeps playing to see what else is messed up, but the more he plays, the more disturbing it gets. In the end, he is compelled to upload the ROM onto the internet and kill himself. At the end of the story would be a link to a ROM that would be hacked to be like the one described in the story. You could post the story and game to different video game message boards and watch people shit bricks.
Now I wouldn't know where to begin hacking a ROM like this, but I figure it might be fun just to talk about it and see what other people think. Do you think this is a good idea, and what are your ideas for making Super Mario World into nightmare fuel?
I'll post my ideas for the first world.
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Anonymous 04/24/10(Sat)21:14 No.4146362So like I said in the first level, there's no enemies and all the blocks are hit. The yellow block switch has already bet flipped and all the mushrooms have been taken out of the blocks. The moving platforms no longer move at a constant speed, the water in the water level has stopped flowing and become stagnant, and the lava in the first castle has cooled down and solidified. |
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Dusk !sQ/oPxUBMQ 4/24/10(Sat)21:18 < No.4146416>>4146362 |
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Anonymous 04/24/10(Sat)21:26 No.4146509At ramdom points in the game it should flash to Mario lying in the bottom of the pit mangled and paralyzed and then later dead and decaying but the nightmare won't stop. |
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Anonymous 04/24/10(Sat)21:34 No.4146617bumping for epic awesomess |
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Anonymous 04/24/10(Sat)21:51 No.4146790 File :1272160292954.jpg-(19 KB, 344x272, bump.jpg) ![]() |
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Anonymous 04/24/10(Sat)21:53 No.4146806As shitty as they might behave, it could be worthwhile bringing /v/ in on this |
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Amazider !GJtpm8zcYI 4/24/10(Sat)21:53 < No.4146810THIS THREAD AND CONCEPT MUST NO DIE |
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Anonymous 04/24/10(Sat)21:59 No.4146886 File :1272160778526.jpg-(126 KB, 800x800, do it gentlemen.jpg) ![]() |
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Anonymous 04/24/10(Sat)22:00 No.4146899>>4146806 |
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Anonymous 04/24/10(Sat)22:08 No.4146970At the end level screen random words should stream. as the game progresses the text should get more structured revealing a lovecraft-esque rant about the hollowness of existence... also really freak them out by putting human faces contorted in agony on all the shy ghosts... |
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Anonymous 04/24/10(Sat)22:09 No.4146979>>4146899 |
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ad 04/01/07(Fri)01:02:07 No.12345678
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Anonymous 04/24/10(Sat)22:11 No.4146997Levels should mostly have no music except maybe ambient noise like wind howling or echoes in a cave |
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Anonymous 04/24/10(Sat)22:12 No.4147003>>4146362 |
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Anonymous 04/24/10(Sat)22:13 No.4147008>>4146997 |
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Anonymous 04/24/10(Sat)22:13 No.4147010>>4146979 |
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Marzz !nd/xiFy/SU 4/24/10(Sat)22:14 < No.4147019>>4146899 |
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Anonymous 04/24/10(Sat)22:15 No.4147027Why dead? |
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Anonymous 04/24/10(Sat)22:19 No.4147064>>4146261 |
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Marzz !nd/xiFy/SU 4/24/10(Sat)22:21 < No.4147082A good example of creepy things that could happen is in a flash game called "You Only Live Once". This game takes it in a lighthearted fashion but it could EASILY be made amazingly creepy. |
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Anonymous 04/24/10(Sat)22:22 No.4147089>>4147003 |
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Marzz !nd/xiFy/SU 4/24/10(Sat)22:28 < No.4147137>>4147064 |
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Anonymous 04/24/10(Sat)22:29 No.4147142>>4147064 |
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- !WgjRGkClI. 4/24/10(Sat)22:32 < No.4147173Great idea. I'd like to help develop this as well. What if, for the first boss, instead of fighting something, the magma had hardened over the turtle thing. Part of him could be sticking out, and the wall could be crumbled? Then you could walk through the wall to the next section? |
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OP !kmfdgOpxJc 4/24/10(Sat)22:36 < No.4147204>>4147173 |
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Anonymous 04/24/10(Sat)22:37 No.4147212Random images of burning skies and dead bodies should replace the background along with blaring white noise. |
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Anonymous 04/24/10(Sat)22:38 No.4147227Look up Eversion... get ideas from that. |
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Anonymous 04/24/10(Sat)22:39 No.4147237Maybe the bosses should be the bodies of his dead friends? Not sure if there's enough to cover all the castles though. |
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Anonymous 04/24/10(Sat)22:40 No.4147240>>4147204 |
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Marzz !nd/xiFy/SU 4/24/10(Sat)22:42 < No.4147268>>4147204 |
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Anonymous 04/24/10(Sat)22:46 No.4147320 File :1272163591138.jpg-(302 KB, 727x3382, makethishapen.jpg) http://www.smwcentral.net/?p=faq&s=gettingstarted |
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Marzz !nd/xiFy/SU 4/24/10(Sat)23:05 < No.4147465To expand... i think having no enemies makes it creepy too. Like. no opposition whatsoever, except maybe a spiny turtle with blood on its back or something easy to avoid. |
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Anonymous 04/24/10(Sat)23:09 No.4147497 File :1272164973043.jpg-(2.45 MB, 1405x2056, artbook13.jpg) ![]() This is the best idea I have heard in a long time |
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OP !kmfdgOpxJc 4/24/10(Sat)23:14 < No.4147544I'm messing around with Lunar Magic. It actually seems pretty doable, as long as I can figure out how to just create one block at a time instead of four. |
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Anonymous 04/24/10(Sat)23:20 No.4147602Congrats, OP. Are you gonna put your name on this or just enjoy knowing it was your brainchild? |
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Dusk !sQ/oPxUBMQ 4/24/10(Sat)23:20 < No.4147609>>4147544 |
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Anonymous 04/24/10(Sat)23:21 No.4147619I dont liek the ideas that make it seem like its a new game or something. Like the luigi at the end and other stuff is kinda ehh |
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Anonymous 04/24/10(Sat)23:22 No.4147632I would play a game like this. |
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Marzz !nd/xiFy/SU 4/24/10(Sat)23:24 < No.4147645You know what would be cool, is if you could somehow put in an intentional glitch that freezes the game |
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Anonymous 04/24/10(Sat)23:24 No.4147655Im busy ATM coding a game like this. i claim it to be a very early computer/arcade game which i am emulating for the worlds enjoyment. |
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OP !!8MBjJkq6e 04/24/10(Sat)23:27 No.4147674>>4147645 |
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kuii !!gLQMgS2YE 04/24/10(Sat)23:27 No.4147680Great ideas. I think it should be more like candle cove, to whoever mentioned that earlier. Spreading it around is just going to create flame wars and only interest newfags. Making it like it was already a pasta is the best way to go about this, imo. |
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Anonymous 04/24/10(Sat)23:27 No.4147681Sorry, tag left over from another thread |
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Anonymous 04/24/10(Sat)23:28 No.4147691>>4147680 |
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kuii !!gLQMgS2YE 04/24/10(Sat)23:31 No.4147708>>4147691 |
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Anonymous 04/24/10(Sat)23:32 No.4147720So for the worlds we can stick with the OP's suggestion of having the first level be like someone's already been there and killed all the bad guys and hit all the ? blocks... |
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Anonymous 04/24/10(Sat)23:32 No.4147725>>4147708 |
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Marzz !nd/xiFy/SU 4/24/10(Sat)23:33 < No.4147735>>4147720 |
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kuii !!gLQMgS2YE 04/24/10(Sat)23:34 No.4147737>>4147725 |
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Marzz !nd/xiFy/SU 4/24/10(Sat)23:34 < No.4147744>>4147725 |
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Anonymous 04/24/10(Sat)23:35 No.4147746So... |
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Anonymous 04/24/10(Sat)23:35 No.4147752>>4147744 |
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OP !kmfdgOpxJc 4/24/10(Sat)23:36 < No.4147754>>4147708 |
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kuii !!gLQMgS2YE 04/24/10(Sat)23:38 No.4147775/x/ Drawfag here. If you need any extra art or something for this, I'll see what I can do? I can't animate for my life, so I don't think it'd help at all, but just putting that out there |
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Dusk !sQ/oPxUBMQ 4/24/10(Sat)23:39 < No.4147781Using Lunar Magic now. Opened a random level and erased all enemies,proceeding to coins now. |
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Marzz !nd/xiFy/SU 4/24/10(Sat)23:39 < No.4147782Guy finds a copy of the game with red marker scribbled all over the game, no label, case is beaten up. Clerk at the store doesn't know anything about it, had never seen it before, and goes to throw it away, when the guy says he'll give him 5 bucks for it and the clerk agrees. |
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OP !!8MBjJkq6e 04/24/10(Sat)23:39 No.4147785>>4147735 |
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Anonymous 04/24/10(Sat)23:40 No.4147800I hate tripcodes. |
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Anonymous 04/24/10(Sat)23:41 No.4147807>>4146261 |
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Anonymous 04/24/10(Sat)23:41 No.4147812 File :1272166901378.jpg-(13 KB, 271x277, Doitus4.jpg) ![]() >>4147754 |
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Anonymous 04/24/10(Sat)23:41 No.4147815>>4147782 |
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OP !kmfdgOpxJc 4/24/10(Sat)23:42 < No.4147820>>4147754 |
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Anonymous 04/24/10(Sat)23:42 No.4147822>>4147781 |
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Anonymous 04/24/10(Sat)23:42 No.4147826>>4147807 |
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Anonymous 04/24/10(Sat)23:44 No.4147841>>4147820 |
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Anonymous 04/24/10(Sat)23:45 No.4147850>>4147826 |
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Anonymous 04/24/10(Sat)23:45 No.4147856>>4147826 |
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ad 04/01/07(Fri)01:02:07 No.12345678
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kuii !!gLQMgS2YE 04/24/10(Sat)23:46 No.4147866Maybe he lent it to a friend years ago who he lost touch with. friend commits suicide. Friend's mom gives guy his stuff back. guy finds the game and decides to play it, sees the distorted version? |
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Marzz !nd/xiFy/SU 4/24/10(Sat)23:46 < No.4147867The thing is, a lot of the things you guys have suggested are out of the bounds of a simple romhack. |
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Anonymous 04/24/10(Sat)23:46 No.4147869>>4147856 |
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Anonymous 04/24/10(Sat)23:47 No.4147870>>4147822 |
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OP !kmfdgOpxJc 4/24/10(Sat)23:47 < No.4147876>>4147775 |
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Anonymous 04/24/10(Sat)23:47 No.4147878>>4147850 |
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Anonymous 04/24/10(Sat)23:47 No.4147879>>4147867 |
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Anonymous 04/24/10(Sat)23:48 No.4147885>>4147869 |
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Anonymous 04/24/10(Sat)23:48 No.4147892 File :1272167337095.jpg-(27 KB, 286x450, spidermonkey.jpg) ![]() This is easily the most interesting idea I've seen on /x/ for a while, hopefully this follows through. |
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Anonymous 04/24/10(Sat)23:49 No.4147896>>4147885 |
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Sir Muffintop !UE4rE2G6qE 4/24/10(Sat)23:49 < No.4147900The music would be MUCH creepier if it were to be altered very slightly, just enough to make you think "Hmm?", and know that something is a little off. |
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Marzz !nd/xiFy/SU 4/24/10(Sat)23:49 < No.4147903>>4147879 |
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Anonymous 04/24/10(Sat)23:49 No.4147905guys, don't make a story for it.....make it ambiguous (spelling sucks donkey dicks)......completely glitched, with screams in the background music....the idea of luigi apearing randomely is good though...but don't make the characthers tell eachother anything, it's more creeppy if no one know what the fuck is happening |
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kuii !!gLQMgS2YE 04/24/10(Sat)23:49 No.4147907>>4147892 |
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Anonymous 04/24/10(Sat)23:49 No.4147908>>4147879 |
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Anonymous 04/24/10(Sat)23:49 No.4147909April 24th, 2010 |
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Anonymous 04/24/10(Sat)23:50 No.4147916>>4147900 |
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kuii !!gLQMgS2YE 04/24/10(Sat)23:52 No.4147931>>4147909 |
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OP !kmfdgOpxJc 4/24/10(Sat)23:52 < No.4147937>>4147867 |
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Anonymous 04/24/10(Sat)23:53 No.4147940>>4147867 |
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Dusk !sQ/oPxUBMQ 4/24/10(Sat)23:54 < No.4147951>>4147876 |
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OP !kmfdgOpxJc 4/24/10(Sat)23:55 < No.4147962>>4147909 |
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Anonymous 04/24/10(Sat)23:56 No.4147965for fucks sake, don't add a story to the game, jut make it glitched and creepy. Make the "leyend" candle cove like, and work on the story of the guy who uploads it, but leave the game without a "dark silent-hill" like story. Make it as if the game was corrupted by something i dunno |
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Anonymous 04/24/10(Sat)23:56 No.4147969>>4147951 |
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Anonymous 04/24/10(Sat)23:57 No.4147983>>4147940 |
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Anonymous 04/24/10(Sat)23:57 No.4147984>>4147969 |
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Marzz !nd/xiFy/SU 4/24/10(Sat)23:58 < No.4147991>>4147965 |
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Anonymous 04/24/10(Sat)23:59 No.4147998>>4147969 |
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kuii !!gLQMgS2YE 04/24/10(Sat)23:59 No.4148003>>4147965 |
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Anonymous 04/24/10(Sat)23:59 No.4148004>>4147983 |
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Anonymous 04/24/10(Sat)23:59 No.4148015Just yesterday I read a good creepypasta about Supermario 64. I wish I saved it now, I can't find it again. |
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Marzz !nd/xiFy/SU 4/24/10(Sat)23:59 < No.4148016>>4147998 |
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Anonymous 04/25/10(Sun)00:01 No.4148028>>4148016 |
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Anonymous 04/25/10(Sun)00:01 No.4148030>>4148015 |
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Anonymous 04/25/10(Sun)00:01 No.4148032Maybe reversed music? The trees and hills are barren? |
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Anonymous 04/25/10(Sun)00:01 No.4148035>>4148015 |
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Anonymous 04/25/10(Sun)00:02 No.4148038>>4147998 |
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Dusk !sQ/oPxUBMQ 4/25/10(Sun)00:02 < No.4148043>>4147984 |
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Anonymous 04/25/10(Sun)00:03 No.4148054>>4148016 |
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Anonymous 04/25/10(Sun)00:03 No.4148056>>4147931 |
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Anonymous 04/25/10(Sun)00:04 No.4148059>>4148016 |
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Anonymous 04/25/10(Sun)00:04 No.4148065>>4148032 |
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kuii !!gLQMgS2YE 04/25/10(Sun)00:04 No.4148068and remember, if you do fuck with the storyline, keep it simple. this was the SNES, not great graphics to work with |
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Anonymous 04/25/10(Sun)00:04 No.4148069We should decide if there will be enemies or not. And are we going for an actual story line, or just creepy shit in the game? |
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Simmer !rkQAp6o2fc 4/25/10(Sun)00:05 < No.4148079I mod Mario games. I could possibly do what everyone is discussing, but it would be a huge project. Anyone else here do romhacks? |
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OP !kmfdgOpxJc 4/25/10(Sun)00:05 < No.4148083http://steamcommunity.com/groups/wellmeaningfellows |
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Don !Xpt7TKvbTc 4/25/10(Sun)00:06 < No.4148098>>4146261 |
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kuii !!gLQMgS2YE 04/25/10(Sun)00:06 No.4148106>>4148056 |
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Anonymous 04/25/10(Sun)00:07 No.4148114plase no enemies...maybe just one goomba ...take as a reference for the mood and weirdness suicidemouse.avi |
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Marzz !nd/xiFy/SU 4/25/10(Sun)00:09 < No.4148130>>4148043 |
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kuii !!gLQMgS2YE 04/25/10(Sun)00:11 No.4148143>>4148130 |
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Anonymous 04/25/10(Sun)00:11 No.4148146i always wanted to play as bowser, maybe at some point mario turns into bowser? maybe, at the start, for a split second every two-three minutes, marios sprite is replaced by bowser, and every level you pass, it takes 5-10 seconds off the time between you change, untill like the last levels you are bowser? |
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OP !kmfdgOpxJc 4/25/10(Sun)00:13 < No.4148161I think there should generally be no enemies to make the world seem more barren, but on the other hand enemies like the flying evil mask thing from Mario 2 tend to scare the hell out of people. |
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Anonymous 04/25/10(Sun)00:14 No.4148167>>4148146 |
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Dusk !sQ/oPxUBMQ 4/25/10(Sun)00:14 < No.4148168>>4148130 |
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kuii !!gLQMgS2YE 04/25/10(Sun)00:14 No.4148169>>4148161 |
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Anonymous 04/25/10(Sun)00:15 No.4148176>>4147965 |
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Anonymous 04/25/10(Sun)00:15 No.4148177>>4148015 |
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anon
anon 04/25/10(Sun)00:15 No.4148178 File :1272168939521.jpg-(35 KB, 550x300, 1270697020747.jpg) ![]() I honestly think it would be creepier if bowser wasnt even like...evil. |
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InNomine 04/25/10(Sun)00:15 No.4148180ok, let's get this shit together.....no enemies, creepy as fuck, the original music distorted with some screams very low on the background, full of weird glictches (negative time, Mario walking backwards sometimes, colors changing) and completely frozed at world 2 or 3 with some weird stuff going on with luigi and stuff.....no story, no "you kill them all" texts, maybe some giberish or nonsensical mumbling from the text boxes, no coins and all the boxes allready hit....stuff like that.....stop the silent-hill like thingys, we are not making this game with a story, just the background leyend of the guy who uploads it.....anyone agrees? |
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Anonymous 04/25/10(Sun)00:16 No.4148186BOWSER'S NOT THE MONSTER HERE |
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Anonymous 04/25/10(Sun)00:16 No.4148188>>4148180 |
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Dusk !sQ/oPxUBMQ 4/25/10(Sun)00:16 < No.4148191>>4148168 |
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There's a lot, so give me a sec. 04/25/10(Sun)00:17 No.4148194I always liked Super Mario 64 when I was a kid. I remember playing it at my aunt's house all the time. Well, one day a pop-up appeared out of nowhere as I was watching gameplay footage on Youtube. I was a little startled, and was about to close the window, until I realized that it was a website showing of a mint condition copy of Super Mario 64 for sale. There was a picture and everything. I usually don't trust these things, but the feeling of nostalgia overpowered me, and I wanted to buy it. |
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kuii !!gLQMgS2YE 04/25/10(Sun)00:17 No.4148195>>4148180 |
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Anonymous 04/25/10(Sun)00:17 No.4148200>>4148194 |
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Anonymous 04/25/10(Sun)00:18 No.4148201My final thought on enemies: |
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Anonymous 04/25/10(Sun)00:18 No.4148209>>4148200 |
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Anonymous 04/25/10(Sun)00:19 No.4148216As soon as the door closed. A disturbing picture of a hanged Luigi immediately popped up along with a very frightening scare chord. It sounded like a violin screech accompanied by loud piano banging. Mario fell to his knees and sobbed for roughly 5 minutes, then the screen irised-out. |
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Anonymous 04/25/10(Sun)00:20 No.4148223I reached for the on/off switch on the N64. There was no way I was going to play this anymore. However, when I flipped the switch, the game was still on. I flipped it back and forth, but to no avail. I tried unplugging the whole system, but it never left the screen. I was even still able to control Mario. I couldn't just leave it on forever...so I kept playing. I went to the photo of my family, and jumped in. Only one mission was available, of course. This one was called "Run, Don't Walk". I selected the mission. 'Let's-a-go'... |
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Anonymous 04/25/10(Sun)00:20 No.4148229Regardless, I jumped into the painting again. Mario was in an small room. There was still only one mission available. It was called "I'm right here." spelled just like that. I selected the mission and prepared for the worst. Mario landed in a small, dark room. There no visible way out. The room was empty except for a piano in the corner. I knew what that meant. i was stuck in there with the Mad Piano. I approached it and it started chasing me as always. There was no way to damage it, so I had no choice but to let Mario take damage. |
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Anonymous 04/25/10(Sun)00:21 No.4148237if you think about it, what would be creepier, a game that you remember, but just slightly off, or a game that was obviously re done to be "creepy"? the glitch thing sounds cool, the Halloween remake ideas sound cheesy. |
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Anonymous 04/25/10(Sun)00:21 No.4148239Suddenly, I was back in the hallway as Mario was once again ejected out of the painting. Now all of the Toads were gone, and me and my family looked positively repulsive. Maggots were wriggling around in holes in our flesh. Guts were spilling out of our bodies. My dad's eyeball was hanging loose from its socket. It was too much to bear, but something still urged me to trudge on. I jumped into the painting, with only one life remaining. |
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Anonymous 04/25/10(Sun)00:23 No.4148257Johnny Truant plays SMW, eh? I like it. |
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OP !kmfdgOpxJc 4/25/10(Sun)00:24 < No.4148264>>4148180 |
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Anonymous 04/25/10(Sun)00:26 No.4148277>>4148239 |
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Anonymous 04/25/10(Sun)00:26 No.4148278In lunar magic you can have several different backgrounds in one rom. With each level make the background darker and gloomier, like level 1s graphics are unchanged but 2-1 is getting darker, with it very grim at the end. I'm thinking brown cruddy, but the last levels black on white grim. Also, maybe force the player through Donut Secret to Bowser? Anyways, we better get contacts and stuff down for this. I can do some light editing, sound fucking-with, and some hacking. Email in email field, if we're gonna be serious we need to work together. |
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kuii !!gLQMgS2YE 04/25/10(Sun)00:26 No.4148279>>4148239 |
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Anonymous 04/25/10(Sun)00:27 No.4148284>>4148277 |
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InNomine 04/25/10(Sun)00:27 No.4148286>>4148264 |
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Mike900 !!AZa99gI4i 04/25/10(Sun)00:28 No.4148295Archive this and I'll put it up on Super Mario World Central. One of the bros there is sure to help our plan. |
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Anonymous 04/25/10(Sun)00:28 No.4148297>>4148284 |
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kuii !!gLQMgS2YE 04/25/10(Sun)00:28 No.4148298 File :1272169707206.png-(189 KB, 551x2024, super mario 64.png) >>4148284 |
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Anonymous 04/25/10(Sun)00:28 No.4148300>>4148106 |
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kuii !!gLQMgS2YE 04/25/10(Sun)00:30 No.4148319>>4148300 |
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ad 04/01/07(Fri)01:02:07 No.12345678
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Anonymous 04/25/10(Sun)00:30 No.4148324>>4148300 |
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kuii !!gLQMgS2YE 04/25/10(Sun)00:31 No.4148331>>4148324 |
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Anonymous 04/25/10(Sun)00:32 No.4148341>>4148324 |
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OH SHIT SON !v5UYeCuUGo 4/25/10(Sun)00:34 < No.4148368ARCHIVE THIS SHIT. |
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Marlech 4512 2815 3264 !!1nExarINu 04/25/10(Sun)00:37 No.4148404ITT: People who never played Eversion |
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Anonymous 04/25/10(Sun)00:37 No.4148406I don't think that there should be many enemies. Some, but they can't actually hurt you. Depending on the level of gore present, they should either splat when you jump on them or just disappear, and Mario falls through them. Near the end of the game, they should start glitching with parts of them shifting away or changing shape as the timer ticks down. Also, I think the idea of a single shell slowly spinning near the end up the second or third level would be good. |
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Anonymous 04/25/10(Sun)00:37 No.4148408Ahem... |
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Anonymous 04/25/10(Sun)00:38 No.4148411>>4148331 |
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InNomine 04/25/10(Sun)00:38 No.4148415guys, i have to go to fight crime dressed as a wimen, so please archive this.....good night bye |
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Anonymous 04/25/10(Sun)00:40 No.4148429>>4148404 |
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Anonymous 04/25/10(Sun)00:40 No.4148432An idea for what could happen at the 'end' of the game is that Luigi appears at the end of the map. He's not doing anything, just standing there. When you get closer to him, his sprite starts to distort, the music turns weird and the game glitches out. No storyline, just pure glitchy creepiness. |
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Anonymous 04/25/10(Sun)00:40 No.4148436>>4148408 |
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kuii !!gLQMgS2YE 04/25/10(Sun)00:41 No.4148442newfag here. this should be archived, but I don't know how. |
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Mike900 !!AZa99gI4i 04/25/10(Sun)00:41 No.4148450Boltazo: what if |
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Anonymous 04/25/10(Sun)00:41 No.4148453>>4148300 |
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Anonymous 04/25/10(Sun)00:43 No.4148463Play Eversion, you dumbfucks. |
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TestAment !69eMR/CQ7U 4/25/10(Sun)00:43 < No.4148468How are you doing progress wise, OP? |
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Anonymous 04/25/10(Sun)00:44 No.4148469I want to play this rom. |
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Anonymous 04/25/10(Sun)00:44 No.4148473>>4148463 |
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OH SHIT SON !v5UYeCuUGo 4/25/10(Sun)00:45 < No.4148487>>4148453 |
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Anonymous 04/25/10(Sun)00:46 No.4148495>>4148463 |
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Anonymous 04/25/10(Sun)00:46 No.4148496>>4148473 |
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Anonymous 04/25/10(Sun)00:47 No.4148509>>4148495 |
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Anonymous 04/25/10(Sun)00:51 No.4148542Perhaps it should even be suggested that it was concocted by /x/, only to be followed by the suicide thing. That might actually make people LESS suspicious. |
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Anonymous 04/25/10(Sun)00:52 No.4148549I like the concept, would play it for sure |
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OP !kmfdgOpxJc 4/25/10(Sun)00:52 < No.4148550http://rapidshare.com/files/379858159/Super_Mario_World.smc.html |
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Anonymous 04/25/10(Sun)00:52 No.4148551>>4148509 |
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Anonymous 04/25/10(Sun)00:52 No.4148553>>4148496 |
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Sir Muffintop !UE4rE2G6qE 4/25/10(Sun)00:54 < No.4148577My two cents: |
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Anonymous 04/25/10(Sun)00:55 No.4148584>>4148553 |
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TestAment !69eMR/CQ7U 4/25/10(Sun)00:55 < No.4148587>>4148577 |
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Anonymous 04/25/10(Sun)00:56 No.4148601Playing eversion now. Kinda creepy so far. |
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Anonymous 04/25/10(Sun)00:57 No.4148602>>4148587 |
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Mike900 !!AZa99gI4i 04/25/10(Sun)00:57 No.4148610One level simply contains a Speaker Box that says: |
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Sir Muffintop !UE4rE2G6qE 4/25/10(Sun)00:58 < No.4148614>>4148587 |
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Anonymous 04/25/10(Sun)00:58 No.4148619Writing on walls makes it seem too much like it's "on purpose." |
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kuii !!gLQMgS2YE 04/25/10(Sun)00:58 No.4148620>>4148584 |
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TestAment !69eMR/CQ7U 4/25/10(Sun)01:01 < No.4148651>>4148602 |
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Anonymous 04/25/10(Sun)01:02 No.4148667>>4148550 |
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Anonymous 04/25/10(Sun)01:03 No.4148677I played the linked rom. All I've noticed so far is that the title music is missing, a few blocks are gone, and the level completion music seems a bit delayed. |
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Anonymous 04/25/10(Sun)01:04 No.4148695>>4148677 |
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Anonymous 04/25/10(Sun)01:04 No.4148696>>4148550 |
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Anonymous 04/25/10(Sun)01:04 No.4148697Dammit, I had a TON typed, then got "Field too long..." |
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Anonymous 04/25/10(Sun)01:05 No.4148708http://steamcommunity.com/groups/wellmeaningfellows |
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OP !kmfdgOpxJc 4/25/10(Sun)01:05 < No.4148709>>4148697 |
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Anonymous 04/25/10(Sun)01:05 No.4148710>>4148667 |
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Anonymous 04/25/10(Sun)01:05 No.4148712>>4148677 |
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Anonymous 04/25/10(Sun)01:06 No.4148721>>4148709 |
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Anonymous 04/25/10(Sun)01:06 No.4148722>>4148710 |
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Anonymous 04/25/10(Sun)01:07 No.4148724>>4148712 |
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sage
sage 04/25/10(Sun)01:07 No.4148728sage |
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Anonymous 04/25/10(Sun)01:08 No.4148737>>4148550 |
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Anonymous 04/25/10(Sun)01:08 No.4148742>>4148728 |
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sage 04/25/10(Sun)01:08 No.4148748rstrfsde |
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Anonymous 04/25/10(Sun)01:09 No.4148753great idea |
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Anonymous 04/25/10(Sun)01:09 No.4148756Should the game keep Yoshi in, or should the egg appear but Yoshi never hatches? |
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Anonymous 04/25/10(Sun)01:09 No.4148759cool concept |
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CHIRIKU JIKARINKU !!nf0BTggJI 04/25/10(Sun)01:10 No.4148761Should we get /b/ involved? |
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Anonymous 04/25/10(Sun)01:10 No.4148764>>4148756 |
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Anonymous 04/25/10(Sun)01:10 No.4148765nice job guys |
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Anonymous 04/25/10(Sun)01:10 No.4148766Something weird should be done to those tree trunk things in the first castle. Not too ridiculous though. |
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Anonymous 04/25/10(Sun)01:11 No.4148772A+ |
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The Fury: /co/bra Unit Member !7oIpCobRAs 4/25/10(Sun)01:11 < No.4148775Well, OP, you got a good premise and with the ideas people have been giving you great ones. Just make it seem like it's okay and dandy at first, make it seem as normal as possible before the deep mindfuck begins, like...have at least one or two goombas to give a whole "Oh, everything's okay that guy was just a faggot" and then have it start with the music starting to get all fucked up, and then they notice that all the blocks are all...used, and the enemies are gone...everything just started to change. The beginning gives them a false sense of hope, only to be dashed by what is to come. |
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Anonymous 04/25/10(Sun)01:11 No.4148776>>4148756 |
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Anonymous 04/25/10(Sun)01:11 No.4148777MOAR |
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kuii !!gLQMgS2YE 04/25/10(Sun)01:11 No.4148779>>4148761 |
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Anonymous 04/25/10(Sun)01:12 No.4148780bump |
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Anonymous 04/25/10(Sun)01:12 No.4148785bump for great justice |
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Anonymous 04/25/10(Sun)01:13 No.4148790>>4148764 |
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Anonymous 04/25/10(Sun)01:13 No.4148791nice |
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Anonymous 04/25/10(Sun)01:13 No.4148795thanks |
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Anonymous 04/25/10(Sun)01:13 No.4148796>>4148776 |
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Anonymous 04/25/10(Sun)01:14 No.4148799Or maybe one Yoshi actually hatches near the beginning, but you can't mount it and it just starts running and falls into a pit. Creepy, but could still be attributed to a glitch. |
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Anonymous 04/25/10(Sun)01:14 No.4148806>>>/v/ |
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Anonymous 04/25/10(Sun)01:15 No.4148809cool |
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Anonymous 04/25/10(Sun)01:15 No.4148813I reckon what would be goddamn creepy, is as an ambient noise you just a cough every now and then. |
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Anonymous 04/25/10(Sun)01:16 No.4148815great work op |
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Anonymous 04/25/10(Sun)01:17 No.4148826awesome |
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Anonymous 04/25/10(Sun)01:17 No.4148827http://www.youtube.com/watch?v=C_h1dY66Rm4 |
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OP !kmfdgOpxJc 4/25/10(Sun)01:18 < No.4148832Trying to figure out how to stop the music from playing when you finish a level, then I'll remove the enemies and blocks from the first two or three worlds and upload what I've done to the steam group so people with more skill can see if they can add anything. |
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Anonymous 04/25/10(Sun)01:18 No.4148834One quick little message: |
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Anonymous 04/25/10(Sun)01:18 No.4148836/v/ |
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Anonymous 04/25/10(Sun)01:19 No.4148841I know I'm late on this, but in addition to the game telling the player to upload it, it should try to connect to the internet and perhaps a specific web page. The page could count the number of times somebody has installed the game while connected to the internet. Only after a certain number of people played it, could the player continue on to certain parts of the game. |
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Anonymous 04/25/10(Sun)01:19 No.4148847Aww, fuck... |
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Anonymous 04/25/10(Sun)01:20 No.4148848>>4148550 |
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Anonymous 04/25/10(Sun)01:21 No.4148857>>4148848 |
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Anonymous 04/25/10(Sun)01:22 No.4148874Guys, I have an idea for an ending... |
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Anonymous 04/25/10(Sun)01:22 No.4148875>>4148847 |
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Anonymous 04/25/10(Sun)01:23 No.4148880>>4148847 |
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Anonymous 04/25/10(Sun)01:25 No.4148896>>4148875 |
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Anonymous 04/25/10(Sun)01:27 No.4148909>>4148841 |
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Anonymous 04/25/10(Sun)01:28 No.4148913>>4148896 |
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Anonymous 04/25/10(Sun)01:29 No.4148917Just a suggestion, guys. If you try to do too much, it's never gonna get done. Keep it simple, yet effective. |
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Anonymous 04/25/10(Sun)01:29 No.4148926>>4148913 |
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Anonymous 04/25/10(Sun)01:30 No.4148928bumpan |
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Anonymous 04/25/10(Sun)01:30 No.4148930>>4148848 |
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Anonymous 04/25/10(Sun)01:31 No.4148935>>4148926 |
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Anonymous 04/25/10(Sun)01:33 No.4148949>>4148913 |
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Anonymous 04/25/10(Sun)01:33 No.4148951Got Eversion, can't walk on clouds. Supposed to happen? |
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Anonymous 04/25/10(Sun)01:33 No.4148952>>4148796 |
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Anonymous 04/25/10(Sun)01:34 No.4148954>>4147142 |
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Dusk !sQ/oPxUBMQ 4/25/10(Sun)01:35 < No.4148967>>4148951 |
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Anonymous 04/25/10(Sun)01:35 No.4148968>>4148951 |
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OP !kmfdgOpxJc 4/25/10(Sun)01:36 < No.4148972>>4148848 |
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kuii !!gLQMgS2YE 04/25/10(Sun)01:38 No.4148980>>4148909 |
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Anonymous 04/25/10(Sun)01:40 No.4148991>>4148841 |
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Anonymous 04/25/10(Sun)01:40 No.4148992>>4148972 |
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Dusk !sQ/oPxUBMQ 4/25/10(Sun)01:41 < No.4148995>>4148909 |
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Anonymous 04/25/10(Sun)01:42 No.4149006>>4148995 |
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Anonymous 04/25/10(Sun)01:43 No.4149008>>4149006 |
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Anonymous 04/25/10(Sun)01:43 No.4149013>>4148968 |
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Anonymous 04/25/10(Sun)01:44 No.4149017>>4149008 |
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Anonymous 04/25/10(Sun)01:45 No.4149030>>4148991 |
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Anonymous 04/25/10(Sun)01:47 No.4149043>>4149030 |
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Anonymous 04/25/10(Sun)01:48 No.4149050http://steamcommunity.com/groups/wellmeaningfellows |
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Anonymous 04/25/10(Sun)01:49 No.4149064>>4148952 |
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Anonymous 04/25/10(Sun)01:50 No.4149069>>4149043 |
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OP !kmfdgOpxJc 4/25/10(Sun)01:50 < No.4149071Wow level 1-3 is pretty hard without the moving platforms. Adding more cement blocks. |
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Mike900 !!AZa99gI4i 04/25/10(Sun)01:51 No.4149073>>4149043 |
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Anonymous 04/25/10(Sun)01:51 No.4149075>>4148952 |
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Anonymous 04/25/10(Sun)01:53 No.4149088bumpan for the good of mankind. |
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Mike900 !!AZa99gI4i 04/25/10(Sun)01:53 No.4149091I can't comment in the Steam group because I have nogaems in my account... help? |
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Anonymous 04/25/10(Sun)01:54 No.4149095404 |
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Anonymous 04/25/10(Sun)01:54 No.4149096>>4149088 |
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Sir Muffintop !UE4rE2G6qE 4/25/10(Sun)01:55 < No.4149107Altering the sound of the jump, or leaving it out altogether, that'd be subtle, yet creepy. |
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Anonymous 04/25/10(Sun)01:56 No.4149112>>4149107 |
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sage
sage 04/25/10(Sun)01:57 No.4149114sage |
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Anonymous 04/25/10(Sun)01:57 No.4149117Hey, just got in here, but what if you make all the music play backwards? |
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Anonymous 04/25/10(Sun)01:57 No.4149122nice |
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Anonymous 04/25/10(Sun)01:57 No.4149123>>4149114 |
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Anonymous 04/25/10(Sun)01:58 No.4149124It makes me sad that this thread has only been archived twice... |
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Anonymous 04/25/10(Sun)01:58 No.4149127>>4149117 |
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Anonymous 04/25/10(Sun)01:58 No.4149128sweet |
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Anonymous 04/25/10(Sun)01:58 No.4149132>>4149117 |
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Anonymous 04/25/10(Sun)01:58 No.4149133>>4149107 |
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Anonymous 04/25/10(Sun)01:59 No.4149138>>4146261 |
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Anonymous 04/25/10(Sun)01:59 No.4149139 File :1272175182129.png-(140 KB, 460x462, 1271429314534.png) ![]() |
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Sir Muffintop !UE4rE2G6qE 4/25/10(Sun)01:59 < No.4149142>>4149133 |
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Anonymous 04/25/10(Sun)02:00 No.4149143cool |
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Anonymous 04/25/10(Sun)02:00 No.4149146>>4149124 |
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Anonymous 04/25/10(Sun)02:00 No.4149149what manner of faggotry is this? |
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Anonymous 04/25/10(Sun)02:01 No.4149151Don't you get it, guys? OP already had the ROM when he started the thread. |
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Anonymous 04/25/10(Sun)02:01 No.4149156 File :1272175305253.jpg-(54 KB, 291x291, fatigue.jpg) ![]() |
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sage
sage 04/25/10(Sun)02:02 No.4149159saged |
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Anonymous 04/25/10(Sun)02:02 No.4149163>>4149071 |
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Anonymous 04/25/10(Sun)02:03 No.4149166thanks |
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Sir Muffintop !UE4rE2G6qE 4/25/10(Sun)02:04 < No.4149173Maybe only have the jump sound be altered sometimes, i.e., it sounds normal, then (shortened? different pitch?) |
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Anonymous 04/25/10(Sun)02:04 No.4149176good job |
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TheIdealist !!ZfPWWNCRH 04/25/10(Sun)02:05 No.4149178I'm proud of you /x/. |
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Anonymous 04/25/10(Sun)02:05 No.4149179i like it |
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Anonymous 04/25/10(Sun)02:05 No.4149181>>4149163 |
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Anonymous 04/25/10(Sun)02:05 No.4149182Should have just made it a copy pasta OP |
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Anonymous 04/25/10(Sun)02:05 No.4149184word |
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Marzz !nd/xiFy/SU 4/25/10(Sun)02:06 < No.4149185>>4149173 |
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Anonymous 04/25/10(Sun)02:06 No.4149186hey cool |
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Anonymous 04/25/10(Sun)02:06 No.4149189agreed |
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Anonymous 04/25/10(Sun)02:07 No.4149190MOAR!!!!!!!!!!!!! |
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Anonymous 04/25/10(Sun)02:08 No.4149194bump |
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Anonymous 04/25/10(Sun)02:08 No.4149195>>4149185 |
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Anonymous 04/25/10(Sun)02:08 No.4149198whoa |
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Anonymous 04/25/10(Sun)02:08 No.4149200>>4149195 |
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Anonymous 04/25/10(Sun)02:08 No.4149202>>4149173 |
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Sauber !f1v85QnTcU 4/25/10(Sun)02:09 < No.4149203/v/bro here, if you want it to be just some creepypasta, yeah, go ahead with all the stuff like luigi being tortured and changing the game and having cutscenes etc |
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Anonymous 04/25/10(Sun)02:09 No.4149208i agree |
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Anonymous 04/25/10(Sun)02:09 No.4149213 File :1272175799270.jpg-(33 KB, 327x376, 27513-58med.jpg) ![]() |
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Anonymous 04/25/10(Sun)02:10 No.4149215I like the idea of where as the player is going and nothing is happening he will see a little koopa troopa but, as he gets closer it always stays just a little ahead,and make it so as he is going random deaths will occur to him. |
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Anonymous 04/25/10(Sun)02:10 No.4149217i would also like to try and help but i despise steam too. |
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Anonymous 04/25/10(Sun)02:10 No.4149224bumping |
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TheIdealist !!ZfPWWNCRH 04/25/10(Sun)02:11 No.4149229Does anyone have any ideas on a way to keep in contact? |
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Anonymous 04/25/10(Sun)02:11 No.4149231steam |
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Anonymous 04/25/10(Sun)02:11 No.4149239i hate steam |
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Sir Muffintop !UE4rE2G6qE 4/25/10(Sun)02:12 < No.4149244I just want it to be subtly creepy, not "omg gore luigi torture" |
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Marzz !nd/xiFy/SU 4/25/10(Sun)02:12 < No.4149246There's nothing wrong with Steam. |
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Anonymous 04/25/10(Sun)02:12 No.4149247bumpage |
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Anonymous 04/25/10(Sun)02:12 No.4149250I like the idea of how it ends is getting closer to luigi and never reaching him. |
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Marzz !nd/xiFy/SU 4/25/10(Sun)02:13 < No.4149258>>4149250 |
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Anonymous 04/25/10(Sun)02:13 No.4149259 File :1272176004821.jpg-(3 KB, 100x100, 1260572403518.jpg) ![]() |
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TheIdealist !!ZfPWWNCRH 04/25/10(Sun)02:13 No.4149262>>4149239 |
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Sauber !f1v85QnTcU 4/25/10(Sun)02:14 < No.4149267>>4149244 |
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Anonymous 04/25/10(Sun)02:15 No.4149280 File :1272176110325.jpg-(38 KB, 500x376, b53a5f.jpg) ![]() |
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Anonymous 04/25/10(Sun)02:15 No.4149286creepy |
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Sauber !f1v85QnTcU 4/25/10(Sun)02:16 < No.4149292>>4149267 |
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Anonymous 04/25/10(Sun)02:16 No.4149297someone needs to get to work lol. I need progress updates. |
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Anonymous 04/25/10(Sun)02:16 No.4149301The first three levels are pretty good, but I suggest changing the jump sound(s) and maybe including a messed up enemy or two. |
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Anonymous 04/25/10(Sun)02:16 No.4149302coolness |
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Anonymous 04/25/10(Sun)02:17 No.4149312wow |
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Anonymous 04/25/10(Sun)02:17 No.4149315i agree with sauber, maybe not everything should be changed, have some things how they were in the original game. it would make it that much more believable as a glitched version |
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Anonymous 04/25/10(Sun)02:17 No.4149316maybe you should do the slightly modified one first, then try to do a more direct one. |
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Anonymous 04/25/10(Sun)02:18 No.4149323love it |
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TheIdealist !!ZfPWWNCRH 04/25/10(Sun)02:18 No.4149325>>4149267 |
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Anonymous 04/25/10(Sun)02:19 No.4149327How about fuck with the background/foreground a bit. You know, change the terrain type or make the background a solid color, like the background sprite is missing. |
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Anonymous 04/25/10(Sun)02:19 No.4149333 File :1272176364967.gif-(32 KB, 500x500, 404-DanKim.gif) ![]() |
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Anonymous 04/25/10(Sun)02:19 No.4149336no 404! |
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Anonymous 04/25/10(Sun)02:19 No.4149337neat |
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Anonymous 04/25/10(Sun)02:20 No.4149346GLORIOUS THREAD |
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Anonymous 04/25/10(Sun)02:20 No.4149350do it faggots. |
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Anonymous 04/25/10(Sun)02:20 No.4149353NOOOOOOOOOOOOOOOOOOOOOOOOO |
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TheIdealist !!ZfPWWNCRH 04/25/10(Sun)02:21 No.4149354What format exactly should the Pasta take? |
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Anonymous 04/25/10(Sun)02:21 No.4149366>>4149316 |
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Anonymous 04/25/10(Sun)02:21 No.4149367is the only way to talk about this after this thread going to be via Steam? there has to be another way |
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Anonymous 04/25/10(Sun)02:22 No.4149369>>4149325 |
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OP !kmfdgOpxJc 4/25/10(Sun)02:22 < No.4149371I'll try to have world one up to the boss fight posted soon. |
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Anonymous 04/25/10(Sun)02:22 No.4149373gone |
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Anonymous 04/25/10(Sun)02:22 No.4149376>>4149350 |
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Lurker !!OBLSw8KqZ 04/25/10(Sun)02:23 No.4149378Perhaps you should wait for the rom to come out and base it off there, so that it'll be accurate. |
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Anonymous 04/25/10(Sun)02:23 No.4149382aww man |
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Anonymous 04/25/10(Sun)02:24 No.4149391doesnt work |
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Anonymous 04/25/10(Sun)02:26 No.4149408i like this idea |
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TheIdealist !!ZfPWWNCRH 04/25/10(Sun)02:27 No.4149418>>4149369 |
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Anonymous 04/25/10(Sun)02:28 No.4149428It should be impossible to die (no bottomless pits) except in boss fights, where you HAVE TO die, because your ability to defeat the boss is gone. Once you die, it counts it as winning the level. |
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Mike900 !!AZa99gI4i 04/25/10(Sun)02:29 No.4149437How do I archive? |
| >> |
TheIdealist !!ZfPWWNCRH 04/25/10(Sun)02:30 No.4149439We could start a Blog with a not too obvious name. |
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kuii !!gLQMgS2YE 04/25/10(Sun)02:30 No.4149441>>4149418 |
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Anonymous 04/25/10(Sun)02:30 No.4149444>>4149369 |
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Anonymous 04/25/10(Sun)02:30 No.4149447>>4149437 |
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Anonymous 04/25/10(Sun)02:30 No.4149449Having an identity all his own allows the tripfag live out his dream of becoming an internet celebrity. While this may be good for his fragile ego, it is generally considered a faux pas on traditionally anonymous image boards such as those found on 4chan. |
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Anonymous 04/25/10(Sun)02:31 No.4149453>>4149369 |
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Anonymous 04/25/10(Sun)02:31 No.4149455so is it going to be an actual game you can play, or just a Candle Cove knockoff? |
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TheIdealist !!ZfPWWNCRH 04/25/10(Sun)02:31 No.4149456>>4149437 |
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Anonymous 04/25/10(Sun)02:31 No.4149458archive it dood |
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Mike900 !!AZa99gI4i 04/25/10(Sun)02:32 No.4149474On second thought, they're right. Let's not archive it. The steam group is good enough. |
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Anonymous 04/25/10(Sun)02:33 No.4149486>>4149455 |
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Anonymous 04/25/10(Sun)02:33 No.4149488>>4149455 |
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Anonymous 04/25/10(Sun)02:33 No.4149489>>4149458 |
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Anonymous 04/25/10(Sun)02:34 No.4149500http://tceoaty.blogspot.com/ |
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Anonymous 04/25/10(Sun)02:36 No.4149516>>4149439 |
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TheIdealist !!ZfPWWNCRH 04/25/10(Sun)02:37 No.4149524>>4149500 |
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Anonymous 04/25/10(Sun)02:39 No.4149549whats wrong with leading the rom back to you? |
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TheIdealist !!ZfPWWNCRH 04/25/10(Sun)02:42 No.4149571>>4149549 |
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Anonymous 04/25/10(Sun)02:42 No.4149572>>4149549 |
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Anonymous 04/25/10(Sun)02:42 No.4149575Archive = giving a baby aids. |
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OP !kmfdgOpxJc 4/25/10(Sun)02:42 < No.4149582http://www.megaupload.com/?d=FLO0SBSK |
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Anonymous 04/25/10(Sun)02:43 No.4149585>>4149549 |
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Anonymous 04/25/10(Sun)02:44 No.4149593>>4149524 |
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Anonymous 04/25/10(Sun)02:44 No.4149601>>4149524 |
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TheIdealist !!ZfPWWNCRH 04/25/10(Sun)02:47 No.4149629Everything'll work out. Having 2 sites will help keep more people informed. The Blog can get all its info from steam. |
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Anonymous 04/25/10(Sun)02:48 No.4149640bamping, this needs to be settled. |
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PiratePercy !!flucBc0hE 04/25/10(Sun)02:50 No.4149659>>4149640 |
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Anonymous 04/25/10(Sun)02:51 No.4149668>>4149629 |
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PiratePercy !!flucBc0hE 04/25/10(Sun)02:52 No.4149685>>4149659 |
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TheIdealist !!ZfPWWNCRH 04/25/10(Sun)02:53 No.4149695Muted Music |
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Mike900 !!AZa99gI4i 04/25/10(Sun)02:54 No.4149707Play the Super Smash Bros "Game Clear" music. That shit is creepy yet rewarding. |
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Anonymous 04/25/10(Sun)02:55 No.4149714>>4149707 |
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Anonymous 04/25/10(Sun)02:57 No.4149729Okay... hows aboot we stop making groups and blogs? srsly? if you want this to pull off you gotta keep it as quiet as possible. the steam group has it. thanks for your want to halp. |
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Mike900 !!AZa99gI4i 04/25/10(Sun)02:57 No.4149739Make it a midi |
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TheIdealist !!ZfPWWNCRH 04/25/10(Sun)02:58 No.4149743>>4149707 |
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Mike900 !!AZa99gI4i 04/25/10(Sun)03:00 No.4149755bumpan an awesome thread |
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Anonymous 04/25/10(Sun)03:00 No.4149764Hey, so, once those moving platforms are gone, that level becomes REALLY hard. Maybe those platforms need to be put back. |
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TheIdealist !!ZfPWWNCRH 04/25/10(Sun)03:01 No.4149771>>4149729 |
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TheIdealist !!ZfPWWNCRH 04/25/10(Sun)03:02 No.4149782>>4149764 |
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Anonymous 04/25/10(Sun)03:02 No.4149783"Goodbye shallow water" is now a meme. |
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Anonymous 04/25/10(Sun)03:03 No.4149789>>4149771 |
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Anonymous 04/25/10(Sun)03:04 No.4149797>>4149782 |
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Anonymous 04/25/10(Sun)03:04 No.4149800>>4149488 |
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OP !kmfdgOpxJc 4/25/10(Sun)03:04 < No.4149801 File :1272179094641.jpg-(25 KB, 380x342, nou.jpg) ![]() K I updated the steam group and put a link to the blogspot. I hope we can work together. |
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TestAmenT !69eMR/CQ7U 4/25/10(Sun)03:07 < No.4149825 File :1272179249094.jpg-(9 KB, 251x209, ball.jpg) ![]() >>4149593 |
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PiratePercy !!flucBc0hE 04/25/10(Sun)03:07 No.4149829>>4149801 |
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Anonymous 04/25/10(Sun)03:10 No.4149850My opinion: |
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Mike900 !!AZa99gI4i 04/25/10(Sun)03:10 No.4149852Maybe we should put this on Rapidshare and let others "discover" it. |
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Mike900 !!AZa99gI4i 04/25/10(Sun)03:12 No.4149874? |
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Anonymous 04/25/10(Sun)03:12 No.4149877Actually, level 1-3 is fine if you use savestates. |
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TheIdealist !!ZfPWWNCRH 04/25/10(Sun)03:13 No.4149890I think it might be nice to make it so most pipes don't work. Adding to the "No Escape" idea. |
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Anonymous 04/25/10(Sun)03:14 No.4149896>>4149771 |
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Anonymous 04/25/10(Sun)03:14 No.4149898>>4149890 |
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TheIdealist !!ZfPWWNCRH 04/25/10(Sun)03:15 No.4149901>>4149874 |
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Marzz !nd/xiFy/SU 4/25/10(Sun)03:15 < No.4149903>>4149898 |
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Anonymous 04/25/10(Sun)03:16 No.4149907>>4149903 |
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Marzz !nd/xiFy/SU 4/25/10(Sun)03:18 < No.4149922>>4149907 |
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Anonymous 04/25/10(Sun)03:19 No.4149934*gets more coffee* |
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Marzz !nd/xiFy/SU 4/25/10(Sun)03:20 < No.4149938>>4149934 |
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TheIdealist !!ZfPWWNCRH 04/25/10(Sun)03:21 No.4149946>>4149922 |
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Anonymous 04/25/10(Sun)03:21 No.4149950kingkoopalaughing.jpg |
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PiratePercy !!flucBc0hE 04/25/10(Sun)03:22 No.4149958And I thought I was going to sleep tonight. |
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Marzz !nd/xiFy/SU 4/25/10(Sun)03:22 < No.4149959>>4149946 |
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TheIdealist !!ZfPWWNCRH 04/25/10(Sun)03:23 No.4149962>>4149934 |
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Marzz !nd/xiFy/SU 4/25/10(Sun)03:23 < No.4149965>>4149958 |
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TestAmenT !69eMR/CQ7U 4/25/10(Sun)03:26 < No.4149987>>4149965 |
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Marzz !nd/xiFy/SU 4/25/10(Sun)03:27 < No.4149993>>4149987 |
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TestAmenT !69eMR/CQ7U 4/25/10(Sun)03:30 < No.4150008>>4149993 |
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PiratePercy !!flucBc0hE 04/25/10(Sun)03:32 No.4150017>>4150008 |
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Marzz !nd/xiFy/SU 4/25/10(Sun)03:32 < No.4150024>>4150017 |
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Anonymous 04/25/10(Sun)03:34 No.4150041bampity |
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TheIdealist !!ZfPWWNCRH 04/25/10(Sun)03:38 No.4150058 File :1272181106007.png-(1.15 MB, 671x800, saf2wsm5.png) ![]() Bumping for Great Justice. |
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Mike900 !!AZa99gI4i 04/25/10(Sun)03:38 No.4150060bump |
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Marzz !nd/xiFy/SU 4/25/10(Sun)03:39 < No.4150063I really want something to come of this. |
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Anonymous 04/25/10(Sun)03:41 No.4150070i'd like to help, i haven't got much experience with the technical aspect of this, but i would like to learn. im sure i could help with ideas though |
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Anonymous 04/25/10(Sun)03:41 No.4150074crackaz |
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Mike900 !!AZa99gI4i 04/25/10(Sun)03:44 No.4150087Any creepypasta /v/x/ related to share to keep this bumped? |
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PiratePercy !!flucBc0hE 04/25/10(Sun)03:45 No.4150096>>4150070 |
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Mike900 !!AZa99gI4i 04/25/10(Sun)03:46 No.4150104I still can't post in the Steam group. |
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TheIdealist !!ZfPWWNCRH 04/25/10(Sun)03:48 No.4150116>>4150087 |
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Anonymous 04/25/10(Sun)03:48 No.4150121>>4150096 |
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Anonymous 04/25/10(Sun)03:51 No.4150133bumping because i can |
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Mike900 !!AZa99gI4i 04/25/10(Sun)03:51 No.4150137>>4150116 |
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kuii !!gLQMgS2YE 04/25/10(Sun)03:52 No.4150143 File :1272181969493.jpg-(83 KB, 1024x768, Seriously_Scary_by_steelgohst.jpg) ![]() God, can't believe how epic this has gotten. |
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Mike900 !!AZa99gI4i 04/25/10(Sun)03:57 No.4150167bumpan an epic thread |
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Anonymous 04/25/10(Sun)04:06 No.4150210don't let it 404~! |
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Mike900 !!AZa99gI4i 04/25/10(Sun)04:12 No.4150245C'MON C'MON C'MON |
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PiratePercy !!flucBc0hE 04/25/10(Sun)04:13 No.4150255No 404. I'll start it again with the same image if it does. |
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Mike900 !!AZa99gI4i 04/25/10(Sun)04:16 No.4150268Where can I find good vidya creepypasta? |
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PiratePercy !!flucBc0hE 04/25/10(Sun)04:26 No.4150296POKEY OUT OF THE SKY |
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Mike900 !!AZa99gI4i 04/25/10(Sun)04:29 No.4150303>>4150296 |
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PiratePercy !!flucBc0hE 04/25/10(Sun)04:34 No.4150316>>4150303 |
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Mike900 !!AZa99gI4i 04/25/10(Sun)04:37 No.4150321So... let this thread die and go to a new one? Or rather, it's late, I might go to bed soon... nah, I won't. |
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PiratePercy !!flucBc0hE 04/25/10(Sun)04:40 No.4150328>>4150321 |
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Mike900 !!AZa99gI4i 04/25/10(Sun)04:40 No.4150332Any way, a great idea was born here today and I really hope it gets done. |
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OP !kmfdgOpxJc 4/25/10(Sun)06:07 < No.4150664 File :1272190042078.jpg-(86 KB, 400x400, triumphbaby.jpg) ![]() I had a nice nap. I'm going to do some work on World 2. |
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Anonymous 04/25/10(Sun)11:14 No.4151549BUMP |
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TheIdealist !!ZfPWWNCRH 04/25/10(Sun)11:15 No.4151554Yes its still alive! |
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Anonymous 04/25/10(Sun)11:16 No.4151557BUMPING |
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Crappy OC that I'm not proud of P1
TheIdealist !!ZfPWWNCRH 04/25/10(Sun)11:21 No.4151571Clifford happily walked down the street one sunny day, playing his favorite game on his Gameboy. He did this quite frequently, and enjoyed combining the peaceful walk with the childish game. |
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TheIdealist !!ZfPWWNCRH 04/25/10(Sun)11:22 No.4151573>>4151571 |
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TheIdealist !!ZfPWWNCRH 04/25/10(Sun)11:24 No.4151581He saw the normal logo from the console loading up flash by on the screen, and then nothing showed up. Just a black screen. He thought of resetting it, but suddenly, the screen started to slowly change colors and play some slow, quiet music. Clifford began to walk again, slowly trying every button, trying to find anything that would produce a response from the new found game. |
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TheIdealist !!ZfPWWNCRH 04/25/10(Sun)11:26 No.4151583>>4151581 |
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TheIdealist !!ZfPWWNCRH 04/25/10(Sun)11:26 No.4151585>>4151583 |
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TheIdealist !!ZfPWWNCRH 04/25/10(Sun)11:28 No.4151592As the officer walked back to his cruiser that day, the corpse in the hands of the paramedics, he heard a peculiar sound in the wind. It was some rather odd, very faint music. And he could hear someone say |
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TheIdealist !!ZfPWWNCRH 04/25/10(Sun)11:33 No.4151607 File :1272209593735.jpg-(14 KB, 200x160, 1262689136273.jpg) ![]() I don't know my plans for today, as I have not made many. But I think I can stay here and bump for a bit. |
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TheIdealist !!ZfPWWNCRH 04/25/10(Sun)11:49 No.4151652I think I'll work on the music part of it. Does anyone have the sound files in MP3 format? |
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OP !kmfdgOpxJc 4/25/10(Sun)12:43 < No.4151841World 2 is almost done. |
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